void rotateZ(double angle)

Rotate this matrix angle radians around Z

Source

void rotateZ(double angle) {
  double cosAngle = Math.cos(angle);
  double sinAngle = Math.sin(angle);
  var t1 = _m4storage[0] * cosAngle + _m4storage[4] * sinAngle;
  var t2 = _m4storage[1] * cosAngle + _m4storage[5] * sinAngle;
  var t3 = _m4storage[2] * cosAngle + _m4storage[6] * sinAngle;
  var t4 = _m4storage[3] * cosAngle + _m4storage[7] * sinAngle;
  var t5 = _m4storage[0] * -sinAngle + _m4storage[4] * cosAngle;
  var t6 = _m4storage[1] * -sinAngle + _m4storage[5] * cosAngle;
  var t7 = _m4storage[2] * -sinAngle + _m4storage[6] * cosAngle;
  var t8 = _m4storage[3] * -sinAngle + _m4storage[7] * cosAngle;
  _m4storage[0] = t1;
  _m4storage[1] = t2;
  _m4storage[2] = t3;
  _m4storage[3] = t4;
  _m4storage[4] = t5;
  _m4storage[5] = t6;
  _m4storage[6] = t7;
  _m4storage[7] = t8;
}