Sets the rotation matrix in this homogeneous transformation matrix.
Source
void setRotation(Matrix3 r) { final rStorage = r._m3storage; _m4storage[0] = rStorage[0]; _m4storage[1] = rStorage[1]; _m4storage[2] = rStorage[2]; _m4storage[4] = rStorage[3]; _m4storage[5] = rStorage[4]; _m4storage[6] = rStorage[5]; _m4storage[8] = rStorage[6]; _m4storage[9] = rStorage[7]; _m4storage[10] = rStorage[8]; }