A task priority, as passed to scheduleTask.

Constants

animation → Priority

A task to run even when animations are running.

const Priority._(100000)
idle → Priority

A task to run after all other tasks, when no animations are running.

const Priority._(0)
kMaxOffset → int

Maximum offset by which to clamp relative priorities.

10000
touch → Priority

A task to run even when the user is interacting with the device.

const Priority._(200000)

Properties

value → int

The integer that describes this Priority value.

read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator +(int offset) → Priority

Returns a priority relative to this priority.

operator -(int offset) → Priority

Returns a priority relative to this priority.

operator ==(other) → bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited