Specifies which of two children to show. See AnimatedCrossFade.

The child that is shown will fade in, while the other will fade out.

Constants

showFirst → CrossFadeState

Show the first child (AnimatedCrossFade.firstChild) and hide the second (AnimatedCrossFade.secondChild]).

const CrossFadeState(0)
showSecond → CrossFadeState

Show the second child (AnimatedCrossFade.secondChild) and hide the first (AnimatedCrossFade.firstChild).

const CrossFadeState(1)
values → List<CrossFadeState>

A constant List of the values in this enum, in order of their declaration.

const List<CrossFadeState>

Properties

index → int
read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited