A widget that rebuilds when the given animation changes status.

Inheritance

Constructors

StatusTransitionWidget({Key key, @required Animation<double> animation })

Initializes fields for subclasses.

Properties

animation → Animation<double>

The animation to which this widget is listening.

read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
key → Key

Controls how one widget replaces another widget in the tree.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

build(BuildContext context) → Widget

Override this method to build widgets that depend on the current status of the animation.

createState() → _StatusTransitionState

Creates the mutable state for this widget at a given location in the tree.

createElement() → StatefulElement

Creates a StatefulElement to manage this widget's location in the tree.

inherited
debugFillDescription(List<String> description) → void

Add additional information to the given description for use by toString.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited
toStringShort() → String

A short, textual description of this widget.

inherited